GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Level Design in a Day: Lunch and Mock Interviews

Coray Seifert  |  Executive Producer, 2Dawn Games


Location: Room 303, South Hall

Format: Tutorials & Bootcamps
Track: DesignProduction
Vault Recording: Video


Attendees are invited to share their level design portfolios and answer a short battery of hard-hitting interview questions from the tutorial panel. Attendees will get a glimpse into the level design hiring process and gain valuable insights into what hiring managers are looking for in potential candidates. This is a once-in-a-career opportunity to show off your elite level design skills to a half-dozen active level design hiring managers. Who knows! You might just come away from the tutorial with a job offer. Our very own Jim Brown hired a level designer largely based on a portfolio shown during our lunchtime portfolio review.

Takeaway

Newcomers to the world of level design will gain a solid foundation in the art and science of level design, while experienced level designers will come away from the talk with a bevy of tips, tricks and best practices. Producers, artists and testers will gain an intimate understanding of the level design craft, and will be better equipped to manage and collaborate with this essential part of the game development process.

Intended Audience

Level designers, mission designers, game designers and scripters who are responsible for crafting moment-to-moment gameplay. Writers, level artists and quality assurance professionals who contribute to the level creation process. Game developers working on games or those interested in the process of creating our art form's most vast experiences.