GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Level Design in a Day: Intro/A Series of First Steps - Overcoming the Digital Blank Page

Seth Marinello  |  Designer, Electronic Arts
Coray Seifert  |  Executive Producer, 2Dawn Games


Location: Room 303, South Hall

Format: Tutorials & Bootcamps
Track: DesignProduction
Vault Recording: Video


Just getting started on a level can often be a daunting task. How do you face a blank level editor and fill it with amazing content? This talk will explore a number of "step one" strategies used by professional level designers targeting specific games, as well as high-level concepts which can help you make your own games.

Takeaway

Newcomers to the world of level design will gain a solid foundation in the art and science of level design, while experienced level designers will come away from the talk with a bevy of tips, tricks and best practices. Producers, artists and testers will gain an intimate understanding of the level design craft, and will be better equipped to manage and collaborate with this essential part of the game development process.

Intended Audience

Level designers, mission designers, game designers and scripters who are responsible for crafting moment-to-moment gameplay. Writers, level artists and quality assurance professionals who contribute to the level creation process. Game developers working on games or those interested in the process of creating our art form's most vast experiences.