GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Pursuing Interactive Suspension of Disbelief

Sean Vanaman  |  Co-Founder, Campo Santo

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

A game with an explicit narrative requires a suspension of disbelief on the part of the player in order to foster emotional investment and promote feelings of real consequence. From his work on Telltale Game's The Walking Dead to the beginnings of their new game at Campo Santo, designer and writer Sean Vanaman explores the challenges encountered and techniques used in creating tonal, emotional, systemic and narrative consistency in the pursuit of suspending a player's disbelief.


Attendees will leave with a consideration of the challenges of suspending disbelief in a narrative video game, and insight into some of the steps Campo Santo is taking in pursuit of it in their new game.