GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Antichamber: An Overnight Success, Seven Years in the Making

Alexander Bruce  |  Creator, Antichamber

Location: Room 2005, West Hall

Format: Session
Track: Independent Games Summit
Vault Recording: Video

When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce will look back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012. This talk will provide a very honest analysis of the many problems encountered throughout development, and break down why creating an independent hit felt very far from "living the dream."


Attendees will gain insight into the core philosophies that drove the development of Antichamber - from its inception as a series of student prototypes through to becoming a commercial hit, as well as the many challenges, lessons learned, mistakes and course corrections involved in making a multi-year game independently.