GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Tomb Raider Rebooted: Audio Reimagined

Jack Grillo  |  Lead Sound Designer, Crystal Dynamics
Alex Wilmer  |  Sound Designer/Audio Engineer, Crystal Dynamics


Location: Room 3002, West Hall

Format: Session
Track: Audio
Vault Recording: Video


Tomb Raider has been recognized as one of the best-sounding games of 2013. In this talk, the audio team from Crystal Dynamics will explain how their dream of setting a new standard in immersive audio became a reality. Every angle will be covered, including dialogue, music, sound design and the technology behind it all. A dream such as this requires many groundbreaking processes in audio production. The creation of these processes is unpredictable at best and subject to resistance from many angles. The team will describe where they feel they succeeded and where they failed. Tomb Raider has given the audio team unique insight into the future of the industry. They will examine where they see potential for innovation on the road ahead.

Takeaway

Attendees will take away in-depth insight into the minds of Tomb Raider's audio team. They will understand why the team made the decisions that they did and leave with an intimate knowledge of how the audio for Tomb Raider was produced.

Intended Audience

While this presentation is geared toward those with experience in the industry, the content will be accessible to all levels. The primary goal is to communicate the guiding principles that led to the innovations made during the production of Tomb Raider's audio.