GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Evocative Storytelling: Write Less, Reveal More

Daniel Greenberg  |  President, Media Rez LLC

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

The game world does not exist on the screen. The game world exists only between the player's ears.Too much of what shows up in game stories is bland exposition that does little to justify its existence. What appears on the screen is valuable only when it evokes a larger response in the player. Humans have a powerful capacity for discerning meaning and patterns from very limited information. Narrative designers can take advantage of this by distilling story elements to highly concentrated seeds that are easily transmitted and blossom into more complex forms in the player's mind.


Narrative designers can learn to shift their thinking from describing to evoking, trusting the player's imagination to fill in far more of the actual details. Writers can do more with less by relying on the player's capacity to imagine instead of displaying their ability to express. Examples from video games and other art forms help illustrate what they can achieve through evocative storytelling.