GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Rogue Legacy Design Postmortem: Budget Development

Kenny Lee  |  Programmer/Producer, Cellar Door Games
Teddy Lee  |  Game Designer, Cellar Door Games

Location: Room 2005, West Hall

Format: Session
Track: Independent Games Summit
Vault Recording: Video

Join the developers at Cellar Door Games as they discuss the creation of their indie "roguelite" title, Rogue Legacy, with an emphasis on budget design. The session will touch upon multiple issues such as rigid tools, game balance on a macro scale, and the challenge to differentiate oneself in an increasingly competitive genre. Get a behind-the-scenes look at the different stages of the game's development, learn of the obstacles faced post-release, and see how creative agility dictates the company's design philosophies.


Find out what it takes to develop an indie game on a budget, and learn how fiscal restraint can sometimes produce surprising results. The session will also provide insights on general indie development, such as the benefits of rigid tools, directed focus tests and tiered design decisions.