GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Top Ten Things to Teach About Game Writing

Wendy Despain  |  Narrative Designer and Consultant, Quantum Content

Location: Room 3020, West Hall

Format: Session
Track: GDC Education Summit
Vault Recording: Video

Game writing, narrative design, and storytelling in games can be challenging topics to teach, but many students are eager to learn about this side of game creation. The problem is that entry-level game writing requires a combination of expert-level knowledge from two disparate crafts - software creation and story creation. This session organizes the most essential learning requirements into an easy-to-implement top ten list, gleaned from the experience of a professional narrative designer who has also taught game writing skills to design students and creative writing students for the last three years.


This gritty how-to session covers how to teach the story side of games, and the game side of stories. There is so much to teach about the concepts behind interactive narrative, it can seem overwhelming and unapproachable. These top ten essentials are concrete learning objectives you can use tomorrow.