GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Game Design Education 10+ Years In: Where to Take the Field from Here

Katherine Isbister  |  Associate Professor, New York University

Location: Room 3020, West Hall

Format: Session
Track: GDC Education Summit
Vault Recording: Video


We've grown a new field of study together in the last 10+ years. Among us, we have a good sense of how to educate future game designer and developers, and have evolved strong practices in training and placing them in internships and jobs. Yet, there are some challenge areas we share, which could benefit from field-level collaboration across institutions; for example, increasing faculty and student diversity, evolving shared teaching techniques and resources, and strengthening research centers and funding streams. In this session, Katherine will present some of these challenges, to spark discussion and collaboration among schools, to help us level up the field together. The contents of the session are the result of an informal meeting among some game design graduate educators who were attending the NYU Practice conference in November 2013.

Takeaway

Attendees will leave this session with a list of challenge areas in game design education that we can work together as a field to enhance and improve, and will be encouraged to collaborate and take action to address them.