GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Sandbox Lessons: Modular Design in Kerbal Space Program

Chad Jenkins  |  Technical Artist, Squad

Location: Room 2005, West Hall

Format: Session
Track: Independent Games Summit
Vault Recording: Video

Flexible, reusable systems can ensure that indie teams don't have to remake assets over and over again. Chad Jenkins will share how Squad used modular design in Kerbal Space Program, an indie space agency sim game that has been playable through early access programs for more than two years. Learn how the team tossed out its original structure and made a new one that enabled them to update and expand the game with less difficulty. This was an important factor for players to mod the game, as well in the game's success, which is predicated on frequent updates.


Learn how to avoid remaking assets over and over again, and use modular design instead. See how Squad designed its game to support modding from the ground up and used combinations of simple behaviors to form complex structures.