GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Breaking the Mold: Experiments in Evolving Game Narrative from the USC Game Innovation Lab

Tracy Fullerton  |  Director, USC Game Innovation Lab

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

There are many ways for game writers and designers to stretch story premises beyond the cliche formats that have been troubling our industry as of late. In this talk, Tracy Fullerton, chair of USC Interactive Media & Games, will focus on experiments in emergent narrative that immerse players into the lives, writings and particularly the personal experiences of great historical figures and human traditions. A look inside USC's Game Innovation Lab will trace how early projects such as Cloud led to two current projects intended to push the boundaries even further: one is a game intended to make you feel what Henry David Thoreau experienced at Walden Pond, and the other a game attempting to evoke the transcendental experience of the mystic's journey toward enlightenment.


Games with bold, atypical narrative foundations can deliver experiences beyond adrenaline entertainment. They can be intellectually enriching. They can teach you about life. They can approach a sense of the sublime.