GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Engineering Better Dialogue

Jennifer Hepler  |  Writer, Disruptor Beam
Sheri Graner Ray  |  President, Zombie Cat Studios

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video


Writing is generally more art than science. Most writers learn their craft by instinct and hone it by trial and error - which makes it hard to share their expertise. By quantifying the intuitive process of what makes dialogue "good," Sheri Graner Ray and Jennifer Hepler give game writers a common language for teaching and critiquing interactive writing. As game writing staff get larger and more writers are thrust into management, the tools, templates and examples from this talk will help them ensure that their entire team has what they need to write memorable scenes - without taking a hundred drafts to do it.

Takeaway

Attendees at this talk will take away the followinga reference list for how to teach and review interactive writinga list of basic "rules of thumb" for how to write a successful interactive conversationbasic templates they can use when writing interactive conversations for any projects they are working onguidelines and benchmarks for editing and evaluating interactive conversations