GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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User Responses to Narrative-Driven Games

Fasih Sayin  |  Game Systems Designer/Publishing Manager, Crytek

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

This session will focus on methods of predicting how players are likely to behave upon being confronted by a choice in an interactive narrative. Based on the analysis of the data obtained by recording each and every decision made by over 150 players who played narrative focused games like Mass Effect, The Witcher, Heavy Rain, The Walking Dead and many others over the course of four years, this research will explain how and why players decide the way they do, how players clearly fall into three main archetypes and how we, as narrative designers can integrate decision into our interactive narrative and game design, instead of thinking of choice as a disruptive force.


The attendees will gain insight into the challenges in creating choice-based interactive narrative when the audience (player) is involved intimately with the story. Specific takeaways: an understanding of the relationship between narrative theory and decision theory. The decision patterns of players based on their preference of game genres. What to do when designing choices in an interactive narrative and more importantly, what not to do.