GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Massively Multiplayer: A Dozen Schools Teach Together, Collaboratively and Competitively

Steve Engels  |  Senior Lecturer, University of Toronto

Location: Room 3020, West Hall

Format: Session
Track: GDC Education Summit
Vault Recording: Video

Collaboration and competition are as instrumental in teaching game design classes as they are in games themselves. Most schools already use collaboration to share ideas and skills, and competition to inspire serious student performance.Steve Engels (University of Toronto), Emma Westecott (OCADU) and Andrew Hogue (UOIT) take this one step further, uniting over a dozen large colleges and universities, to improve the student experience through large-scale collaboration and competition. Attendees will learn the benefits and pitfalls of creating blended classes from a variety of disciplines and schools, where faculty and industry experts unite to provide course content and province-wide competitions.


For instructors who teach video game design or development, this session shows several ways to initiate collaboration and competition between disciplines and institutions, and how they enhance established techniques for delivering an effective and realistic 12-week game development course.