GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Paper Tales: A Guide to Narrative Prototyping

Jamie Antonisse  |  Narrative and Game Design, Disney Digital Publishing

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

For decades, game designers have been using prototypes and the iterative process to test and improve their game mechanics. Unfortunately, the same attention is rarely given to the game's overall narrative. This inattention can kill player engagement and hurt a game's success. Narrative prototyping can help improve your players' stories at a low cost, early in development. This talk will walk through the steps necessary to build out a compelling narrative structure, test your game as an interactive story, and improve the final player experience before a single line of code is written.


At the end of this talk, attendees should understand: why they should prototype their game narratives, what major choices and variables they should consider as they develop their prototypes, and how to effectively leverage macro and micro story prototypes to improve a final game experience.