GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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It's Not in the Writer's Manual: A Q&A Session for New Writers

Chris Avellone  |  Creative Director, Obsidian Entertainment
Vander Caballero  |  Creative Director, Minority Media
Toiya Kristen Finley  |  Narrative Designer/Game Writer and Consultant, Schnoodle Media, LLC
Elizabeth LaPensee  |  Game Designer and Researcher, Independent
Jill Murray  |  Director of Narrative Design, Ubisoft
Jonathon Myers  |  CEO & Creative Director, Reactive Studios

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video


How do newer writers fit into game design and narrative design teams? Are in-house jobs better than freelance work? Do film writers have advantages getting game writing work over novelists? Especially made for individuals with little experience and those seeking to break in, this session encourages participants to ask veteran writers and narrative designers questions that don't have definitive answers in manuals or on the web. Anyone who works with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.

Takeaway

Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.