GDC 2014

GDC 2014 Session Scheduler

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Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom

Roger Altizer  |  Director of Game Design and Production, EAE Master Games Studio, University of Utah
Mia Consalvo  |  Professor and Canada Research Chair in Game Studies and Design, Concordia University

Location: Room 3020, West Hall

Format: Session
Track: GDC Education Summit
Vault Recording: Video

Common wisdom states that building a successful game development program equals creating a degree composed of courses from various departments. Yet, to have a truly outstanding program, you need to go the extra mile - get out of the classroom - and add some (or all!) of the following tested elements to make your program stand out. These are not just best practices for producing the best graduates, but also facilitating research and administering an interdisciplinary program in universities that favor organizing around siloed schools. Attendees will walk away with twenty non-classroom lessons with concrete examples to help grow their games programs.


Attendees will hear 20 ideas beyond course creation and sequencing to make their game development program more successful. Ideas include concrete examples, best practices and notable failures.