GDC 2014

GDC 2014 Session Scheduler

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What is the Place of Machine Translation in Today's Gaming Industry?

Michaela Bartlet  |  Senior Director of Worldwide Localization, Electronic Arts
Michel Buch Andersen  |  Director of Business Development, Pole To Win International
Beatrice Compagnon  |  CEO, Vienna Group International
Mike Dillinger  |  President, Association for Machine Translation in the Americas
Declan Groves  |  Linguistic Engineer, Microsoft
Kirti Vashee  |  VP of Enterprise Translation, Asia Online

Location: Room 2004, West Hall

Format: Session
Track: Localization Summit
Vault Recording: Video

Looking to understand what is the latest when it comes to machine translation and how it has matured as a localization tool in video games? Do you want to better understand the advantages or challenges it presents as you optimize your localization strategy? This session brings together a number of experts from the industry: people using machine translation, people selling machine translation solutions and people who don't believe that machine translation has an application for mainstream products like games. By the end of the discussion, attendees will have heard arguments for and against machine translation, and will be able to decide for themselves whether it is a technology they should have a fresh look at.


This panel discussion brings attendees up to speed on the latest developments in the machine translation space, and what place this technology has/could have in the gaming industry. During this conversation, the panelists will discuss the main concepts and engage in a debate on the merits and limitations of machine translation.