GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Monaco: What's Yours Is Mine - Interpreting Feedback and Maintaining Your Vision

Andy Nguyen  |  Producer/Designer, Pocketwatch Games

Location: Room 2005, West Hall

Format: Session
Track: Independent Games Summit
Vault Recording: Video


Feedback is a valuable resource, yet often times the true value of feedback is hidden underneath its surface. Listening to feedback directly may compromise the goal and vision of the game, but that doesn't mean it should be ignored.Take a deeper look at player feedback during various points of Monaco's development to see how all feedback, both good and bad, helped shape Monaco without sacrificing its core design.

Takeaway

Monaco's most common feedback was to remove the real-time line of sight mechanic. Take a look at why the developers chose not to remove the LOS without ignoring what the players had to say, and leave with a better understanding of feedback you will receive.