GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Usability Lessons from Mobile Board Game Conversions

Martin Grider  |  Owner/Lead Developer, Abstract Puzzle LLC

Location: Room 2001, West Hall

Format: Session
Track: Smartphone & Tablet Games Summit
Vault Recording: Video


Martin Grider looks at user interface specifics related to touchscreen ports of modern board games. He examines common touch interface paradigms that have emerged in the genre, making in-depth examination of some particularly good mobile board game conversions from the perspective of their UX and UI decisions. Martin also talks about working with Tasty Minstrel Games on the For The Win board game application for iOS in 2012.

Takeaway

The following questions are addressed: What interface elements and control schemes are useful for board game conversion? What UX paradigms apply to board game interactions in mobile, particularly as they apply to the game screen and multiplayer game creation screens? How do these lessons apply to all mobile game development?