GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Reaching Color Zen: From Prototype to Chart Topper in Three Weeks

Robert Meyer  |  Junior Game Designer, Avalanche Studios

Location: Room 2001, West Hall

Format: Session
Track: Smartphone & Tablet Games Summit
Vault Recording: Video

In the increasingly competitive realm of mobile game development, Large Animal Games decided to take a risk when they gave a small dev team three weeks to build and launch the game that came to be Color Zen. This session focuses on the design and production process used to release a game as quickly as possible, as well as the experiments and live services performed post-release. The game designer will share lessons learned along the way, and some of the surprising data gathered from releasing an App Store featured paid app that later transitioned to a free one.


Attendees will learn some of the core principles used to release a high-quality, original game in three weeks, and see clear data and analyses of how a paid, featured puzzle game performs on both the iOS and Android app stores.