GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

AAA Mobile Games Development: Challenges

Romain Sididris  |  Technical Director, Gameloft

Location: Room 2001, West Hall

Format: Session
Track: Smartphone & Tablet Games Summit
Vault Recording: Video

More and more frequently, new mobile devices are compared to their console counterparts from previous generations. While we can get some visually advanced AAA mobile games, the truth in terms of performance comparison is bit more drastic. This session will detail key points of differences between desktop and mobile through benchmarks, in order to highlight bottlenecks and share real-life scenarios and tools created during the development of AAA mobile games (Asphalt 8, Modern Combat 5, Brothers in Arms 3), to bring AAA graphics to mobile devices in terms of CPU , GPU and memory optimizations.


Developers who are coming from console or desktop will gain insights on key differences and bottlenecks when moving from console or desktop to mobile. Mobile developers who are willing to go for more ambitious productions will discover real-life solutions applied to target all existing mobile devices and to avoid common traps due to fragmentation.