GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Making Storytelling a Fundamental Part of the Gameplay Experience

Thomas Grip  |  Creative Director, Frictional Games

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

This session will describe a design framework that provides a new way to think about narrative and gameplay. Instead of trying to craft gameplay that directly provides an engaging narrative, this approach allows one to solve the problem incrementally. The idea is to build a gameplay sequence by using layers of story elements. One starts by making sure the gameplay works and then adds narrative aspects afterward. Approaching the design in this manner allows for a much denser narrative experience. The end result is the sensation of playing a story, rather than progressing through a series of gameplay sections.


To get a new understanding on how players perceive narrative, how to approach the problem and to provide a toolbox for having better storytelling.