GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Crowdsourcing the Localization of Gone Home

Johnnemann Nordhagen  |  Co-Founder, The Fullbright Company

Location: Room 2004, West Hall

Format: Session
Track: Localization Summit
Vault Recording: Video


Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game.

Takeaway

Attendees will learn the technical and non-technical aspects of Gone Home's crowdsourced localization process, as well as pitfalls encountered and some best-practice approaches.