GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Crowdsourcing the Localization of Gone Home

Johnnemann Nordhagen  |  Co-Founder, The Fullbright Company

Location: Room 2004, West Hall

Format: Session
Track: Localization Summit
Vault Recording: Video

Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game.


Attendees will learn the technical and non-technical aspects of Gone Home's crowdsourced localization process, as well as pitfalls encountered and some best-practice approaches.