GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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The Programming of Gone Home: How to Succeed by Being Lazy

Johnnemann Nordhagen  |  Co-Founder, The Fullbright Company

Location: Room 2005, West Hall

Format: Session
Track: Independent Games Summit
Vault Recording: Video

Laziness is just another word for efficiency! Learn the techniques and ideas used (and some that should have been used but weren't) in programming Gone Home. Johnnemann will share his experience as the sole programmer, shipping a successful 3D first-person game in less than 18 months. Attendees will leave with insight into effective tech prototyping, empowering content creators, time management, scoping and using external resources to reduce programmer workload, or increase efficiency, depending on who you ask.


Attendees will learn what worked in making Gone Home successful from a technical standpoint, including the decision to buy tech rather than use in-house creations, smart scoping tactics, when to write tools, how to effectively prototype features, and more.