GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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You Need an Editor!

Cameron Harris  |  Senior Editor, BioWare

Location: Room 3016, West Hall

Format: Session
Track: Game Narrative Summit
Vault Recording: Video

Books, films and TV shows all have editors - and so should video games. Veteran editor Cameron Harris (Nintendo, Microsoft, BioWare) explains how editors add value to a project, a team and a company as story shapers, content managers and brand specialists. Using real-life examples, she outlines how to leverage editing to meet specific needs and discusses how establishing a company-wide editing culture can generate both creative and financial success. This session challenges narrative teams and studio management to invest in a much-needed discipline for every game and for the entire industry.


Attendees will learn how editing improves narrative and production, resulting in a more consistent and cohesive game. They will receive specific, real-life examples of editing tasks that they can implement in their own projects. They will understand how embracing editing as part of the company culture increases both creative and financial success.