GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Game Audio Education Roundtable: State of Audio Academics

Chanel Summers  |  Adjunct Faculty, Interactive Media & Games Division, USC School of Cinematic Arts
Eitan Teomi  |  Chief Academic Officer, Pinnacle College

Location: Room 125, North Hall

Format: Roundtable
Track: Audio
Vault Recording: Not Recorded

The first session outlines the state of academics with respect to current game audio programs and their integration into higher education institutions. We will define roles and objectives associated with a robust game audio curriculum and explore the challenges associated with creating a systematic pedagogy, leading up to the specifics of game audio education. We will address the need for an educational paradigm shift from a traditional and linear approach to music composition and sound design, and by doing so, we shall identify the skills required to enable this change. We will then discuss the reasons why game audio cannot proliferate in an academic vacuum, and discuss techniques used to create a fruitful co-existence with traditional music and audio programs. Finally, we will discuss how to shift audio-related tasks and professional workflows from isolated efforts toward a team-based and collaborative pipeline.


Attendees will learn about current academic offerings regarding game audio and understand the challenges which occur when these are offered in an academic vacuum. Attendees will identify methods for shifting the work dynamic of game audio personnel and involving collaboration at the scoping stages, helping to establish specific goals relating to new programs.

Intended Audience

The roundtable is relevant to game audio professionals, academia personnel, and video games executives alike. The talks explore different aspects to and implications for game audio education, its reflection on the industry, and the impact of academic and regulatory shifts which can be very beneficial when openly discussed.