GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Platform Play - The Mobile Challenge of Halo: Spartan Assault

Paul Lipson  |  Music/Audio Director, Microsoft Studios


Location: Room 3006, West Hall

Format: Session
Track: AudioProduction
Vault Recording: Video


Creating a new Halo experience that spans an entire device ecosystem was a critical challenge for one of Microsoft's premier Xbox properties. Halo: Spartan Assault was Microsoft Studios and 343 Industries' bold move to expand the Halo universe to screens of all sizes - from Windows 8 Phone to Xbox One. Creating new and compelling audio IP meant overcoming a myriad of challenges along the way, and executing on a winning strategy for each platform. Microsoft Studios and Halo publishing audio director Paul Lipson will take attendees on a guided tour of the strategies, tactics, technology and creative techniques used to transition the classic FPS experience into a top down, dual stick shooter for Windows 8 PCs, tablets, phones, Xbox 360 and Xbox One. Topics will include loudness standards, content tweaks and listener considerations, top down vs. fps conversion, platform challenges and a host of leanings around transitioning big console IP to an entire device ecosystem.

Takeaway

Attendees will get an insightful overview of the main audio discipline requirements, challenges and related solutions needed to bring big AAA IP to a multi-device ecosystem. From content creation and integration strategies to unique technical and platform challenges, audio professionals will feel empowered and primed for success.

Intended Audience

This intermediate level talk is aimed at working audio professionals, creative directors, producers and discipline experts in all fields who are working with multiple platforms and screens of all sizes.