GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Staking the First Claim: Creating the EverQuest Next Landmark Prototype

Rosie Rappaport  |  Senior Art Director, Sony Online Entertainment


Location: Room 3007, West Hall

Format: Session
Track: Visual Arts
Vault Recording: Video


In 1999, the hit game EverQuest revolutionized the MMO genre. Over a decade later, we were challenged to create another revolutionary game. Our idea was to first build Landmark, a game and creative tool rolled into one. This game would enable gamers everywhere to create and share their own game content. These same tools would also be used to create content for the future release of another game, EverQuest Next. No one had embraced player-generated content in this way before, so the first hurdle was answering the question, "how do we start?" Senior art director Rosie Rappaport will step you through the iterative process of creating the first EverQuest Next Landmark prototype and its tools from concept to completion. Attendees will see the step-by-step process and philosophies unfold, and walk away with inspiration for prototyping their own unique ideas, in their own way.

Takeaway

In a presentation based on concept art and a series of iterative in-game screenshots, attendees will visually experience the challenges and successes involved in creating an innovative prototype.

Intended Audience

Although the talk is presented from an artistic view point, takeaways will be useful for members of all game development disciplines who are interested in game prototyping.