GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

The Art of Reanimating Plants vs. Zombies 2

Mark Barrett  |  Sr. Artist, PopCap Games


Location: Room 2006, West Hall

Format: Session
Track: Visual Arts
Vault Recording: Video


Plants vs. Zombies is a tower defense style casual game for PC, Xbox 360, Nintendo DS, iOS and Android. It has become loved by millions of players worldwide, won countless awards, and carved out its own unique niche in the casual games market. So how do you follow that up? This talk reveals the creative, crazy and oftentimes unholy processes endured in the making of Plants vs. Zombies 2. From humble beginnings on a farm, to a road trip across the nation, and finally a journey through time, this is your chance to take a peek behind the curtain.

Takeaway

Attendees will gain insight into the art and design of Plants vs. Zombies 2. Throughout the presentation, there will be: pictures! (never before seen concept art and animations), stories! (mistakes, miracles, and the whole shebang), and cake! (that part's a lie).

Intended Audience

The target audience will include anyone with a love and curiosity for the art and creation of Plants vs. Zombies 2. It will be especially useful for artists, animators and designers with a desire to learn more about the processes that were used in making a mobile game that is a smash hit.