GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Storytelling in Multiplayer Competitive Games

Christina Norman  |  Lead Designer, Riot Games

Location: Room 132, North Hall

Format: Session
Track: Design
Vault Recording: Video

Why would you want to develop narrative in a multiplayer competitive game? In this talk, Christina Norman will show how establishing characters, setting and world can increase player engagement and enjoyment in PvP games. Drawing on examples from League of Legends and other multiplayer competitive games, she will describe effective techniques for communicating narrative without disrupting gameplay. She will also share insights gained from narrative development in League of Legends.


Attendees will gain an understanding of how narrative development can improve player enjoyment in PvP games. Techniques for developing narrative will be discussed that are effective in PvP, co-op and single-player games.

Intended Audience

This talk is directed at narrative designers and all game developers with an interest in player experience. While all examples are drawn from PvP games, the techniques discussed and insights shared are relevant to both co-op and single-player game development.