GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Next-Generation AAA Mobile Rendering

Timothy Lottes  |  Senior Rendering Programmer, Epic Games
Niklas Smedberg  |  Senior Engine Programmer, Epic Games


Location: Room 2005, West Hall

Format: Session
Track: Programming
Vault Recording: Video


Next-generation mobile graphics hardware is now reaching a performance and feature level that makes it possible to implement advanced rendering techniques that were previously only considered for PC or gaming consoles. However, there are fundamental technical differences that should be considered in order to get the most out of modern mobile GPUs. This session provides a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile. We will explain how advanced rendering techniques such as HDR, physically-based rendering and image-based lighting were brought over to mobile platforms in Unreal Engine 4.

Takeaway

After this session, attendees will understand how next-generation mobile graphics hardware works and how the Unreal Engine 4 mobile rendering pipeline is implemented.

Intended Audience

This session is aimed toward graphics programmers or anyone interested in the technical details of modern mobile graphics hardware.