GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Sucker Punch's Performance Capture for inFAMOUS: Second Son

Spencer Alexander  |  Managing Technical Director, Sucker Punch


Location: Room 3016, West Hall

Format: Session
Track: Visual ArtsProgramming
Vault Recording: Video


This talk will present the techniques and technology behind Sucker Punch's impressive facial animation as seen in inFAMOUS: Second Son. Learn how we set out to capture the subtle, nuanced performances and emotions of our actors, while taking advantage of the newest hardware to meet the high expectations of next-generation content. Learn how we were able to retarget and carry these performances over to our game characters for real-time playback in engine. We will discuss the technical details and decisions that were made to meet these demands at a reasonable cost. We will also open up our facial performance pipeline to offer details into the capture process, facial rig setup and workflows that were key to our success.

Takeaway

Attendees will learn intimate details about Sucker Punch's unique approach to facial performance capture, as was implemented for our next-generation title, inFAMOUS: Second Son. You will gain a thorough understanding of our pipeline and gain insights into the key decisions that made it all happen.

Intended Audience

This presentation will cater to both a technical audience, as well as to those who want to gain a broad, yet through understanding of our facial pipeline and gain valuable insights into the decisions that led us to this approach. Technical directors, riggers, motion capture and animation artists/supervisors, producers and character artists.