GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Moving to the Next Generation: The Rendering Technology of Ryse

Nicolas Schulz  |  Senior Rendering Engineer, Crytek

Location: Room 2020, West Hall

Format: Session
Track: ProgrammingVisual Arts
Vault Recording: Video

Ryse: Son of Rome is a major launch title for Xbox One that has received a lot of attention for its visual fidelity. This session will talk about how the rendering pipeline was evolved to bring the visuals a step closer to CG quality. The session will cover the transition to physically-based shading paradigms and describe measures we took to meet the performance requirements of next-generation consoles. The session will also go into detail about ways to improve the overall image quality and reduce aliasing, as well as cover challenges and solutions for bringing facial rendering quality in games to the next level.


Attendees will learn which techniques Crytek employed to enhance the overall image quality and visual fidelity of materials in particular. The talk will discuss the reasoning behind many decisions in-depth, and share various practical tricks that were applied to improve the quality of hair, eyes and skin.

Intended Audience

The talk will cover technical rendering topics and is intended for graphics engineers interested in learning about techniques suitable for next-generation consoles.