GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

What Modern Interior Design Teaches Us About Environment Art

Dan Cox  |  Level Artist, Ubisoft Toronto


Location: Room 2006, West Hall

Format: Session
Track: Visual ArtsDesign
Vault Recording: Video


This talk will discuss the parallels between interior design techniques and level art and design. Interior designers create spaces which inform people to the function and aesthetics of a space, just as we do in game development. We will examine how interior designers and environment artists are alike, the rules found in interior design, and why they are used. We will then explore how these rules can be applied in modern game spaces and the ways they can change our visual storytelling tool sets.

Takeaway

People attending this talk will be able to walk away learning a new set of tools with which they can use to change the way they examine, critique and build immersive game spaces.

Intended Audience

This talk is aimed at art students, professional environment artists, level designers and art directors at all skill levels, from beginner to intermediate.