GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Procedural Music, Virtual Choreographies and Avatar Physiologies

Rob Hamilton  |  Researcher/PhD Candidate, Center for Computer Research in Music and Acoustics, Stanford University


Location: Room 3006, West Hall

Format: Session
Track: Audio
Vault Recording: Video


Gaming environments are rich in data that can be leveraged to drive procedural music and audio processes. While most of today's gaming music systems only dip their toes into the possibilities afforded by procedural audio and music, it is not hard to look down the road a few years and see that tomorrow's high-powered mobile and home computing devices will make complex, dynamically-generated music and audio scenes much more palatable, and possible, to the industry as a whole. This talk will discuss and showcase specific research carried out at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) on procedural music and audio, focusing on detailed live musical examples generated completely by real-time synthesis techniques, and driven by in-game avatar and environment data.

Takeaway

This talk will showcase procedural methods for driving game music systems with real-time actor and environment data. Attendees will learn about ongoing research in procedural music and will takeaway a set of interaction models that can be applied to synthesis-based game music and audio systems.

Intended Audience

This talk is targeted at composers, audio programmers and sound designers interested in procedural music and its possible future application in gaming. A basic understanding of music and how music programming is approached in the gaming industry is helpful, but not required.