GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Adaptive Music Preparation for Live Recording: A Primer

Lennie Moore  |  Composer & Orchestrator, 3l33t Music

Location: Room 3006, West Hall

Format: Session
Track: AudioProduction
Vault Recording: Video

The majority of video game composers and audio directors are experts in using audio sequencing tools (like Logic, Cubase or Pro Tools) for composition with sample libraries. However, they may not have in-depth knowledge on how to convert what they hear in their compositions when they are planning to do recording sessions with live musicians. This lecture is designed to address many of these issues, and familiarize composers and audio directors on how to achieve successful results with one of the most demanding aspects of music production for games. Additionally, Lennie Moore will demonstrate several methods in organizing and formatting orchestrations for adaptive compositions.


Attendees will gain insight into the following topics: how music preparation is defined, what the individual team members do, what's involved in the process planning, budgeting and scheduling factors, incorporating music prep into your workflow, differences between samples, and live musicians%u2019 adaptive orchestration ideas.

Intended Audience

This session is open to anyone of any experience level, though the topics are focused on production and composition, especially in regards to recording live musicians.