GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Learning from Our Mistakes: A Postmortem of Guacamelee!

Chris Harvey  |  Co-Founder, DrinkBox Studios Inc.


Location: Room 3007, West Hall

Format: Session
Track: Production
Vault Recording: Video


As our first game, Tales from Space: About a Blob, neared completion in the fall of 2010, we began talking about new game ideas. We were finishing our first internally developed title, and while there was a lot to be proud of, there were some mistakes we didn't want to repeat. Fast-forward to April 2013, we believe we made major improvements to our development approach with Guacamelee!. This session will describe the development process for Guacamelee! from concept to release, and discuss the high-level decisions we made at each stage. The session will reflect on the studio's previous games: what went wrong, what we learned, and how we addressed those issues for Guacamelee!. Topics of discussion will include the concepting, development and marketing of the game.

Takeaway

Attendees should leave this session with an understanding of how DrinkBox Studios improved its approach to concepting, development and marketing across successive game releases.

Intended Audience

This session is focused on the production and business aspects of developing Guacamelee!. Anyone with an interest in game production and development should be comfortable with the content of this talk, however, the subject matter is particularly well-suited to people from small studios and independent developers.