GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Animation and Character Performance Roundtable: The Role of Animators

Tim Borrelli  |  Lead Animator, 5th Cell


Location: Room 112, North Hall

Format: Roundtable
Track: Visual ArtsDesign
Vault Recording: Not Recorded


The Animation and Character Performance Roundtable will aim to bring all disciplines together under two common causes - character performances in games and how to improve the field of animation in game development. On Wednesday, we will discuss the role of animators in games. Where is the line between aesthetics and gameplay? As more animators become motion designers as opposed to solely content creators, who directs their vision? How can students position themselves to stand out among a large pool of applicants? Other topics may include building teams, team sizes and outsourcing, and we'll end the talk by laying the groundwork for discussing the future of game animation. Along with the above daily topics, other conversations may include the initial design spec for a character and story, the concept phase, modeling for animation, rigging, creating animations for proper player input or AI controls, use of motion of performance capture, creation of state machines and blendtrees, voice recording, implementation in the game engine, and finally, the end user experience.

Takeaway

The roundtable participants will walk away having seen the character performance process through each discipline's eyes. They will go back to their respective studios with a newfound understanding on how to best communicate with their coworkers in order to deliver, as a team, the best character performances possible.

Intended Audience

Animators, designers, technical animators, modelers, writers and programmers who are excited to participate in a productive discussion about animation and character performance.