GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Next-Gen Audio in Killer Instinct

Mick Gordon  |  Composer, Independent
Jean-Edouard Miclot  |  Senior Sound Designer, Double Helix Games


Location: Room 3006, West Hall

Format: Session
Track: Audio
Vault Recording: Video


After a 17-year hiatus, Killer Instinct came back as an Xbox One launch title. This presented the audio team with two challenges: be true to the series and deliver a next-gen audio experience. This lecture will demonstrate how these creative and technical challenges were overcome by asking three questions: What made the original sound great (analysis)? What audio experience does the player expect from a next-gen fighting game (anticipation)? And what doesn't the player expect and how can we evolve the series (surprise)? You will learn what went right and what went wrong, including mix choices, loudness standards, the dynamic soundtrack, designing around 60fps, contractor budgets and the creative use of surround.

Takeaway

Attendees will leave this session with great insight into the production of next-gen audio for the return of an iconic fighting game from the 90s.

Intended Audience

This talk is intended for anyone with an interest in audio for next-gen systems, fighting games or dynamic music, and for those with nostalgic memories of 90s arcades.