GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Rayman Legends: The Design Process Within the UbiArt Framework

Chris McEntee  |  Level Designer, Ubisoft Montpellier

Location: Room 2005, West Hall

Format: Session
Track: DesignVisual Arts
Vault Recording: Video

The critically acclaimed Rayman Legends owes much of its success to the flexibility and power of the UbiArt Framework, an engine originally developed for the game's predecessor, Rayman Origins. This session will describe the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of this unique tool. The engine's role in improving prototyping and level design pre-production processes will be demonstrated through case studies, and multiple in-engine demonstration videos will showcase a few of the key features that allow designers to work at a rapid pace.


Understanding the variety of methods available for quickly prototyping and iterating gameplay elements and situations within the 2D UbiArt Framework engine.

Intended Audience

Designers and artists interested in the prototyping and pre-production processes for creating gameplay elements and level design situations.