GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Super Powering the Saints: Animation Direction of Saints Row IV's Super Jumping

Zach Lowery  |  Project Animation Director - Saints Row IV, Volition


Location: Room 3016, West Hall

Format: Session
Track: Visual ArtsDesign
Vault Recording: Video


What do you do when your animation direction conflicts directly with a key feature being added within your game? How do you approach gathering reference material when the animations requested aren't even humanly possible? These are two of the unique challenges that faced the Volition animation team during the early development of Saints Row IV's super jumping movement system. This presentation will cover how the Saints Row IV animation team took a different approach to gathering reference material when traditional methods were not working, and how they applied their "comfortable and confident" animation direction to a world filled with superpowers, without making a super hero game.

Takeaway

This presentation will give attendees insight into what it was like to develop the super jumping movement of Saints Row IV from the animation direction perspective. It will cover unique challenges, such as the trial and error of finding reference material, merging existing animation direction with new, somewhat conflicting features and avoiding becoming a bottleneck for other disciplines.

Intended Audience

This talk is for everyone who is interested in learning more about how Saints Row IV developed their super jumping movement system and the animation direction that went into bringing it to life.