GDC 2014

GDC 2014 Session Scheduler

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Optimizing for Multi-Platform Development as a Small Studio

Devin Reimer  |  CTO, Owlchemy Labs
Alexander Schwartz  |  Chief Scientist, Owlchemy Labs

Location: Room 2010, West Hall

Format: Session
Track: Business, Marketing & Management
Vault Recording: Video

Let's face it: there are literally dozens of possible distribution platforms available for publishing games today. There's more opportunity than ever! Unfortunately, this does not always simply equate to more profit for developers. Porting to multiple platforms or shipping simultaneously on multiple platforms can cause serious headaches if not done properly, and the overhead and costs associated with this cannot be overstated. The CEO and CTO of Owlchemy Labs will discuss their business and technical considerations for building and distributing games with multi-platform in mind, including leveraging Unity, when to sim-ship games, how to evaluate new platforms, mitigating new platform risk, building a team with multi-platform in mind, how multi-platform affects cash flow, how press plays a part in the process, and other side effects of cross-platform development.


Attendees walk away with a better understanding of cross-platform game development, and learn through many direct examples how multi-platform development can be a boon for your company, as well as pose some unexpected headaches if not properly accounted for ahead of time.

Intended Audience

Any mid-sized, small or agile development studio thinking about shipping games on multiple platforms will benefit from the examples presented in this talk.