GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Rant Apocalypse: The 10th Anniversary Mega Session

Ian Bogost  |  Author/Game Designer, Georgia Institute of Technology
Heather Chaplin  |  Founding Director, Journalism & Design Program, The New School
Greg Costikyan  |  Senior Game Designer, Loot Drop
Jason Della Rocca  |  Co-Founder/Indie Evangelist, Execution Labs
Justin Hall  |  Experimental Evangelist, Links.net
Chris Hecker  |  President & Indie Developer, definition six, inc.
Mitu Khandaker-Kokoris  |  Founder, The Tiniest Shark
Frank Lantz  |  Director, NYU Game Center
Brenda Romero  |  Program Director, Masters in Games and Playable Media, UC Santa Cruz
Eric Zimmerman  |  Game Designer, Independent


Location: Room 135, North Hall

Format: Session
Track: Design
Vault Recording: Video


For the last decade, Jason Della Rocca and Eric Zimmerman have organized the rant session. Each year a panel of industry professionals get together to b*tch about whatever the hell they want. For this 10th anniversary rant, we're bringing back the best ranters from years past. We've got pissed-off designers like Brenda Romero and Clint Hocking. And evil geniuses with an axe to grind, like Heather Chaplin and Justin Hall. Plus plenty more angry ranters and other fun surprises. Cutting through the clutter of polite industry chit-chat, the rant session takes on the issues that matter to developers in a no-holds-barred format. Fasten your seat belts and prepare for strong opinions from some of the game industry's most distinguished and dissatisfied personalities. The invited panelists will be given free reign. You have been warned. The rant session is about identifying solutions as well as problems. Topics will address issues of concrete importance to the game industry. And we may catch a glimpse of a better future for us all. Come help us celebrate 10 years of giving 'em hell.

Takeaway

Why a rant session? The most vital conversations at GDC usually happen in corridors between scheduled events and at late-night beer sessions. The rant session goes beyond polished promotional demos to air the burning issues that are most important to rank and file game developers. Expect impassioned diatribes, cutting critiques and burning-hot manifestos.

Intended Audience

This session is for anyone who wants to get real about what is really going on in the game industry. Come prepared to have your assumptions challenged and your sensibilities rankled.