GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Start building your GDC agenda — create your linked account for the GDC Session Scheduler and the GDC Mobile App now!

Register now for GDC 2014!

Please note: Registration accounts are separate from Session Scheduler. Even if you've registered, please create a Session Scheduler account below.

Export Schedule:

Storytelling Fundamentals in a Day

Evan Skolnick  |  Game Writer/Narrative Designer, Independent


Location: Room 303, South Hall

Format: Tutorials & Bootcamps
Track: Design
Vault Recording: Video


This dynamic, engaging presentation on the fundamentals of story development is designed for everyone interested in improving the narrative quality of their games. Hosted by Marvel and Lucasfilm writing veteran Evan Skolnick, the comprehensive tutorial covers the basics of narrative structure, vibrant character development, storytelling best practices, and more.Nearly every member of a development team ultimately contributes to the implementation of the game's fiction, and so becomes - to one degree or another - a storyteller. But without a shared language of story spoken by all team members, an unfocused narrative result is almost inevitable. This session provides that common frame of reference, so that everyone on the team is pulling the game story in the same direction.Prior attendees of this popular tutorial - a broad mix of writers, designers, artists, animators, engineers and producers - have called it "amazing" and "essential knowledge to further the medium."

Takeaway

Attendees will gain an understanding of narrative's place in games and some of the main theories of story. They will also learn vital rules and tools related to characterization, exposition delivery, believability and impact on the audience. Concepts are reinforced via insightful lectures, entertaining examples, skill-building exercises and practical case studies.

Intended Audience

This tutorial is mainly intended for game developers with limited fiction writing knowledge and experience. Writers are welcome, but may find the material to be somewhat elementary. No prerequisite knowledge is necessary to understand the content of this session. However, familiarity with popular movies and games will enhance the experience.