GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Game Writers' Roundtable: Tricks, Tips and Techniques: Beginners & Students

Richard Dansky  |  Central Clancy Writer, Ubisoft/Red Storm

Location: Room 120, North Hall

Format: Roundtable
Track: Design
Vault Recording: Not Recorded

The roundtables are intended to provide a space for members of the game writing community to share their concerns, questions and best practices with their professional peers. Attendees will be expected to participate, either by raising topics for discussion or by sharing their experiences with the group, in order to find solutions and share techniques for improving the craft of game writing. Sessions will be limited in size to facilitate ease of discussion. In addition, each day's session will be targeted at a specific level of experience, in order to allow that day's work to focus on the material most pertinent to the attendees. Wednesday's session is about what every new game writer needs (and wants) to know.


Attendees will take away the group's collective discussion on any issues they raise, as well as any best practices, techniques and approaches shared by the attendees. All attendees will also receive the notes from all three sessions of the roundtable, in order to maximize takeaway.

Intended Audience

The intended audiences for the roundtables are game writers and narrative designers interested in sharing their knowledge and concerns, as well as other game developers and students with an interest in furthering narrative in games. Attendees of all experience levels are welcome.