GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

How to Subversively Queer Your Work

Samantha Allen  |  Doctoral Fellow, Emory University
Mattie Brice  |  Independent, Independent
Todd Harper  |  Postdoctoral Researcher, MIT Game Lab
Christine Love  |  Independent, Love Conquers All Games, Inc.
Zoe Quinn  |  Independent, Independent

Location: Room 130, North Hall

Format: Session
Track: Advocacy
Vault Recording: Video

So your eyes have been opened. Your consciousness raised. "I want to do better! I want to get queer ideas in my games!" The question is, how? If you're a designer, artist, writer or developer haunted by that question, this session is for you. Drawing on the expertise of game designers, writers, critics and scholars, we'll give you suggestions on how you can, in a number of small and easy ways, work LGBTQ characters and themes into your work. These simple steps may seem small now, but as players - queer or not - encounter them in your games, over time they will add up to gradual but important change.


Attendees will come away from this session armed with tools and ideas for getting more and better queer/gender representation in their work, which are simple to execute and easy to adapt. These ideas cover everything from writing and designing characters to implementing game systems.

Intended Audience

Game professionals at many stages of the design process: writers, designers, producers, and artists will find things of value in this talk. However, anyone who has an interest in queer or gender issues in games will find this session useful as well.