GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Where are the Sharks? User Research in the Far Cry Production Pipeline

Ian Livingston  |  User Research Project Manager, Ubisoft

Location: Room 2010, West Hall

Format: Session
Track: ProductionDesign
Vault Recording: Video

Have you ever asked people from outside your team to play your game before release? Do you struggle with when and how often to run a playtest? How do you use the feedback without compromising your creative vision? At Ubisoft, we know that user research has a positive effect on the quality of our games because it places the player front-and-center early in a game's development. The challenge lies in aligning the user research with a production's already tight schedule. In this talk, Ian Livingston will show how we did it on Far Cry 3, the lessons we learned along the way, and how these lessons can be applied to any project. If you have ever wondered how it is possible to "test early and test often with users" while limiting the impact on your development, then this is the talk for you!


Attendees will learn about the challenges we experienced when aligning user research practices to the Far Cry 3 production schedule. Additionally, our solutions to the challenges will be discussed in sufficient detail to highlight how the lessons learned can be applied to projects of different scopes and methodologies.

Intended Audience

The presentation is targeted at audience members who are interested in either using user research on their projects for the first time, or looking to gain more return from their existing user research efforts. This session assumes basic knowledge of user research and production practices.