GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

The Pixelles Method: How to Increase Game Dev Diversity

Tanya Short  |  Pixelles Co-Coordinator, Creative Director, Pixelles, Kitfox Games


Location: Room 3003, West Hall

Format: Session
Track: Advocacy
Vault Recording: Video


There are no easy answers or shortcuts to changing a culture and increasing diversity, but we can do more than wait around and hope it happens naturally! Pixelles is a grassroots initiative founded in Montreal with the goal to increase the number of women making games, to great success thus far. The Pixelles initiative grew organically to be composed of two (equally free) halves: a mainstream-facing workshop series, and an industry-embedded personal mentorship program. Tanya, a Pixelles co-founder, will describe the steps they took to create both halves of the program, the lessons they learned, and the changes they see in gamer culture going forward.

Takeaway

After this talk, you'll be ready to go home and start your own diversity improvement program, and/or be a good mentor to the juniors in your field.

Intended Audience

Professional game developers with an interest in the games industry or in diversifying games as expressive media. All attendees are assumed to understand that diversity is desirable.