GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

G.A.N.G. Demo Derby: Music

Adam Gubman  |  Lead Composer, Independent
Jason Hayes  |  Composer, Blizzard
Brian Schmidt  |  Founder, Ear Games
Jack Wall  |  Composer, Wall of Sound
Austin Wintory  |  Composesr, Wintory Global Engineering


Location: Room 3002, West Hall

Format: Session
Track: Audio
Vault Recording: Video


The G.A.N.G. Demo Derby is a longstanding tradition at the GDC, and has been a cornerstone event for new and emerging audio professionals. Attendees can submit 60 seconds of their best work for a detailed critique and feedback from a team of leading audio directors and professionals, and participate in an active discussion with fellow panelists and audience members. The Derby is open to all GDC conference attendees, but only active, registered members of the Game Audio Network Guild can submit demos online through the GANG website for panel critique. The Derby facilitates game audio practitioners of all levels, and is suited for producers, composers, audio directors, and anyone interested in music for games and interactive entertainment.

Takeaway

Attendees will take away detailed feedback and valuable advice from leading audio directors and professionals in the industry. Feedback from the demo derby assists in the improvement and implementation of growth strategies, increases audio quality and workflow, sets realistic expectations, and provides needed motivation to attendees that lasts all year round.

Intended Audience

The Derby facilitates game audio practitioners of all levels, and is suited for producers, composers, audio directors, and anyone interested in music for games and interactive entertainment.